21. Bugs
VEGA is a software with many functions and it is very probable that it contains some minor bugs.
21.1 Bug report
In order to obtain a better support, the user that found
problems in VEGA ZZ software, should use the automated bug report procedure.
It's accessible choosing VEGA ZZ -> Utilities -> Bug report
in the Start menu. It runs the SysCheck
application that analyzes the system configuration and it allows to add
comments and suggestions that will be sent automatically by e-mail. No personal
information are sent by the software. Please note that a full configured e-mail
client with MAPI support is required. If you don't have it, use
VEGA ZZ -> Utilities -> Bug report (no mail) in the Start
menu. The diagnostic output is open in the notepad and it must send manually by
mail (copy & paste).
For other questions please refer to the
Authors address in copyright section.
21.2 Known bugs
21.2.1 Amiga version
The powerpacker.library accepts only standard Amiga DOS paths and not Unix-like syntax of ixemul.library. The Data Decompressor Engine shows an error (file not found) if a file is powerpacked and the path has the Unix-like syntax.
The HyperDrive library is statically linked and it doesn't support symmetrical multiprocessing.
21.2.2 VEGA ZZ
Using multi-monitor systems (e.g. dual head graphic cards or two graphic cards) under Windows 9x/ME, the 3D hardware acceleration is not available. This is not a VEGA bug, but a limit of the Microsoft operating system. Windows 2000/XP don't have this problem.
When the monitor in suspend mode is waked up, the double buffer of the main window is corrupted. You must force the refresh, minimizing and restoring the main window.
When you save an image using the hardware rendering and you installed a Matrox P-Series graphic card, the labels aren't rendered. This is a bug in the Matrox OpenGL driver: the switching of the device context is not detected. The rendering with the software driver (provided by Microsoft) works fine.
The PDF, PostScript, EPS and LaTex drivers don't support transparencies and smoothed vectors.
See the compatibility list for the graphic accelerators.